As you may already know, Activision recently released a new patch for Call of Duty: Black Ops 2 that brought a few changes to various guns in the game, shortly after which a lot of players within the community began to send out threats to the games developers via social media.
For which Dan Amrich, the Activision community manager wrote a blog post to explain just how “immature” these “whiny assholes” are, stating that Vonderhaar “often gets told he should die in a fire or kill himself or is a horrible person. If anybody thinks for a second that this is okay, it is not.”
“But if the loudest voices in the Call of Duty ‘community’ act like an angry mob instead, guess how the entire world views Call of Duty? Now consider that these Internet Tough Guy rants and demands are not unique to COD, but exist everywhere, in many gaming communities.”
“This is why the world often does not take gaming seriously; this is why gamers are assumed to be immature, whiny a**holes. Because the immature, whiny a**holes are louder.”
“The fact that Vonderhaar focuses on the useful feedback, puts that intel to good use fixing the problem, and doesn’t irrationally lash out at the immature, whiny a**holes is amazing.”
This stems back to a recent response Vonderhaar gave to his Twitter followers, explaining the patch in the following message:
“The DSR fire time was 0.2 seconds. It’s now 0.4 seconds, the rechamber time was 1.0 seconds. It’s now 1.1 seconds.”
“Not sure these fractions of seconds are worth the threats of violence.”
And I have to say, I totally agree with both Vonderhaar and Armich in this situation, the recent outburst by a select few Call of Duty players is actually quite sickening, and sometimes I think people just need to tell them the location of their door.
Armiich continued to say:
“Role-play this for a second. When you make a mistake–because you do, we all do–or someone finds something wrong with something that you created, whether it be a meal or driving instructions or even a blog post, how would you prefer to find out that there is an issue? Would you like someone to just say, ‘Hey, I noticed this and I think it’s not quite right; are you seeing what I see?’ Or would you react better to having someone scream in your face that since your mother didn’t have an abortion, you should commit suicide instead? This is not the way to show a developer that what they do matters to you. Not at all.”
“If you enjoy your games, have a little respect for the people who make them–and stop threatening them with bodily harm every time they do their job.”