Today the Atlas Rise update was launched for No Man’s Sky, a game that hasn’t had the best reception but hopes to gain more players or at least keep the players that have stuck around.
Today the founder of Hello Games (the developer behind the game), Sean Murray took to the PlayStation blog to reveal some more details about the update, which includes a 30-hour storyline, a set of newly overhauled systems, some new portals that allow for fast travel across systems, and much more than that.
Here’s everything that the update includes:
30 hours of branching story and deeper lore
• Procedurally generated guild missions
• Much deeper interstellar trading
• Star Systems have varying wealth, conflict and economies
• Overhauled Space combat controls, weapons and AI
• Portals stargates enable quick travel
• Terrain manipulation for more complex bases
• New farming and mining interactions bring increased depth
• Increased biome variety and Rare exotic biomes
• Analysis visor & discovery improvements
• Galaxy map and many other UI improvements
• New S Class ship designs
• Low altitude flight and the ability to crash your ship
• Crashed Freighters to salvage on planets
• Joint exploration
Sean Murray also revealed more with the following statement:
Our story gives a new context, quest system and branching narrative to No Man’s Sky. In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race have appeared, and ancient portals have begun to open. Glitches in the simulation, visualised by strange floating orbs, allow players to see and communicate with up to 16 other travellers and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
And finally, you can check out the trailer below for a closer look.