Bungie launched it’s first expansion pack for Destiny last month, called The Dark Below it meant that some hardcore players where left in the cold with some of the changes, forcing exotic upgrades and making old gear irrelevant.
Loot that was acquired from the Vault of Glass became useless and newcomers could easily buy better armour from a vendor.
Bungie is apparently looking into changing that with their next expansions however.
Luke Smith confirmed this on the NeoGAF message board, clearing up some of the issues players might have.
He did this with the following response to the comment “The announcement of how upgrading exotics and purchasing new vendor gear works in HoW will draw first blood.”
No it won’t.
Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:
Vendor gear invalidating the effort of VOG Raiders
Upgrading an Exotic reseting its talents
Our philosophy about rewards/loot continue to evolve as we see how players play and react.
We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota’s End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.
On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.
We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
increase the variability of perks that a given piece can roll.
the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn’t work as well as we’d hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.
We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.
We’re not intending to adjust the shard economy for this Tier — we don’t want to invalidate player effort (again). But removing the barrier between that new drop you’re excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.
So it sounds like Destiny will be improved with the next DLC release, thanks to ongoing comments.