During Microsoft’s Xbox One event today, Activision came out with more details for Call of Duty: Ghosts, written by Stephen Gaghan, the Oscar-winning writer for the traffic, the game includes better graphics and a whole new engine.

The new engine introduces something called “sub-d”, that aims to resolve the  curvature of objects as they get closer to the player, as well as new graphics that run at 60fps with low-latency controls.

The new engine also includes new worlds with fluid dynamics for water and smoke that can react to the characters within the game, one example Activision gave was how fish will move out of the way as you approach them.

There’s also a new mantle system that will allow for motion to be maintained when jumping across walls and obstacles, as well as a new lean in/out system, with a slide mechanic slide out the way of fire.

Multiplayer will also allow you to customize gear for your character, as well as their head shape and overall appearance, there’s also new dynamic multiplayer maps that will add traps and explosions that can change the flow of the map completely.

As well as new earthquakes, floods and extremely detailed dogs.

Check out the trailer below for a sneak peek.

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