Since it first launched its crowdfunding campaign Star Citizen has raised a lot of money, making it one of the highest funded crowdfunding projects of all time, not just for a game but for anything.
This week, the developer of the game revealed that they have raised more than $141 million which is a truly amazing number that is still growing as the developer reveals more about their plans for the game over time.
This week the boss of Cloud Imperium Games (the developer of Star Citizen), Chris Roberts released a statement to backers that talked about some of their plans for the game over the course of 2017 along with a small tease about an upcoming release of a new update to the alpha version of the game.
Alongside the reveal of the upcoming update version 2.6.1, Roberts stated the developer’s plans to expand the game by refining and enhancing the game’s engine, which recently switched from Crytek’s CryEngine to Amazon’s game engine.
Here’s his full statement:
Happy New Year!
There are many exciting things in store for Star Citizen this year. We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.
This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we’ve had the opportunity to refine the Star Citizen and Squadron 42 schedules.
We were happy to see positive feedback from the Alpha 2.6 release and impressed by the number of stunning videos and images being created with the new camera controls. We have been digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks.
2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.
— Chris Roberts