Valve has this week announced that developers who have published add-ons with the Steam Workshop have made over $57 million since its launch.
The service was first launched in 2011, and allows content creators to design and release extra in-game items that can then be sold for games like Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive.
Creators will then be paid a share of the revenue each time one of their creations has been purchased.
Valve explains a more about the Curated Workshops with the following statement:
“The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.”
You can find out more details about the Steam Workshop at the source link below.