Picking up from the events of The Walking Dead: Season One, TellTale has today released the first episode to the second season of The Walking Dead game on Steam, titled “All That Remains”, the episode changes things up a little, centring around Clementine, players will control her as she deals with loss, loneliness and generally tries to survive.

All of your actions within which time will determine how the story plays out, with choices carrying over from the first season (if you still have a save from the same platform), the story will theoretically change from player to player, depending on the choices they make throughout.


Described as an “interactive adventure”, season two of The Walking Dead focuses on cinematic storytelling over the usual gameplay that you will find in games, adopting a point and click control scheme, players will have to click to select various options within a certain situation, allowing them to do anything from lighting a campfire to fighting off an angry zombie. So its not that much different from the first season of the title.

However there is one thing that has been changed since the first season, TellTale have used their The Wolf Among Us title to clean up its interface, as well as fixing some of the previous frame rate bugs, (not all of them). However face movement when talking can sometimes stutter and props within certain scenes often jump along the screen, the weird walking movements are still extremely awkward looking, and there’s a handful of visual bugs that pop up from time to time.

Despite this, click-frantic/ button fights are still highly enjoyable, and so is the ability to interact with and explore various environments within the game at any pace. Interacting with other humans works similar to that of the first series, with various selectable options that can often change how you will interact with those characters throughout the game, which does seem to have one problem, you don’t know when a conversation might affect that person until you have clicked it, with story lines often feeling empty, and so far they don’t seem to be impacted by any choices that were made in the last season.

Its two years after season one, with only Clementine, Omid and Christa left from the events of the last season, we catch our first site of the three since season one was launched last year. From the start you notice some changes with Clementine, she’s a little more confident and seems to have gained more experience in surviving alone since we last seen her. The nice scenery doesn’t last too much longer, and after about a minute a gameplay the gore already kicks in, and Clementine ends up alone, split up from the other two survivors.

She isn’t alone for the whole game though, and Clementine ends up meeting a new group of untrusting survivors that will likely become the list of this seasons new characters. Clem meets Pete, the group’s leader and Luke first, both of whom save her from a horde of zombies, leading her back to their camp. Confiding in Luke, Clementine later reveals details about her previous group, including details on what happened to her parents and Lee.

There’s also a few more characters added to the story, including another girl who Clementine has already picky sworn to be best friends with, and a couple who are shortly expecting a newborn baby.

Screenshot 2013-12-17 21.40.21

Interacting with all of those new characters is extremely important, when doing anything from collecting supplies to treating a wound, the game will look at a number of different aspects from the game, looking at Clementine’s motivations, and changing how she handles situations because of that, as well as what other survivors think of her because of this, all of which still works to the same level as it did is season one, creating scenes that can often be tense, stressful or even emotional.

TellTale doesn’t hold back on gore in season two, with recurring scenes of violence and gore, from throat-cutting kills, to seeing Clementine scream over her bleeding injury’s, despite which, Clementine seems to be more of a badass in distress for this season, growing up in a world different from her own, a lot of here dialogue options can often seem a little too far and even cunning, including scenes where you can pick options to blackmail other players in order to get them to do what you want.

All of which is great, however the storyline can often be vague, without any information on what to think about the story coming up, and given that there’s only 4 episodes left, it’s a worry of mine that season two’s story might be a little lacklustre.
Despite this, the graphics are still gorgeous, music always works great with the storyline and characters have been developed extensively.

I just hope that all of these good points stay good, and that the storyline gets more impressive over the course of this seasons release.

Note: The below score is for this episode only, and does not reflect our views on the entire season of The Walking Dead: Season Two, for which we will have a full review when the last episode is released.

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